Rarity tiers
Five tiers. Common honours the original Fantums' pumpkin orange. Each tier above Common gets its own fluro palette. Legendary is split 50/50 between two distinct skins.
The tier table
| Tier | Weight | Body palette | Accent |
|---|---|---|---|
| Common | 62% | Pumpkin Gold (#F58A2A body, brown shadow) | None — pure OG callback |
| Uncommon | 25% | Porcelain | Fluro Blue (#00B8FF / #80E0FF) |
| Rare | 10% | Porcelain | Fluro Green (#39FF14 / #A0FFA0) |
| Epic | 2% | Porcelain | Fluro Pink (#FF2D8F / #FF7DC0) |
| Legendary | 1% | Special — see Legendary skins | Void Phantom or Holo Iridescent (50/50) |
The 1% Legendary band is split exactly in half between the two locked Legendary skins.
Why Common is pumpkin
The vast majority of the supply (62%) wears the original Fantums of Opera palette. This is deliberate: most mints look like a continuation of the old collection, with the cabaret rebrand reserved for rarer tiers. The narrative tracks: most of the cast came back wearing their old costume; the rarer ones got remade.
The Common palette:
Body #F58A2A (the original pumpkin orange)
Body shadow #A0521C (warm brown)
Outline #000000 (classic black)
Mouth/pupils standard, no fluro accent
No fluro hair. No fluro mouth. No fluro pupils. Common Fantums are the warm, friendly, OG-looking ones.
Why the fluros climb
Each tier above Common gets a brighter, louder fluro accent. The progression is intentional — you read the rarity off the saturation before you even read the trait list.
- Uncommon (Fluro Blue): cool electric. Reads as "first step into the new aesthetic".
- Rare (Fluro Green): toxic-green pop. Reads as "definitely Reborn now".
- Epic (Fluro Pink): hot cabaret pink. The signature Reborn colour.
- Legendary: drops the regular fluro grammar entirely for the two named skins.
Two-tone ultra-rares
A ~1% slice across every tier above Common rolls as a two-tone. Two-tones use one fluro for hair and a different fluro for cape trim, halo, and mouth.
Six combinations:
Pink × Blue Pink × Green Pink × Orange
Blue × Green Blue × Orange Green × Orange
Two-tones are tier-orthogonal — you can roll a two-tone Uncommon, a two-tone Rare, a two-tone Epic. (Legendaries don't roll two-tones because they have their own dedicated skins.)
OG stat boost on top
If you mint via the reserved window, the rolled tier is unchanged but the rolled stats get a +5% boost, rounded half up, capped at STAT_MAX_AT_CREATION + 2 = 20. So an OG Common is mechanically slightly stronger than a non-OG Common of the same tier.
How the roll works
Tier is rolled at mint time from the master seed via a SplitMix-seeded xorshift128+ shuffle in Xorshift.sol. The full rarity table is shuffled in the constructor and the resulting hash is committed publicly as initialRarityHash. Anyone can re-derive the shuffle and verify the commitment matches what we deployed.
No leading-zero proof-of-work. No browser-side puzzle. No race conditions. Deterministic, auditable, verifiable.
Trait expectations by tier
Trait rarity should track with the tier (Rare Fantums are more likely to have a full operatic costume than a bare-chassis bandana). The roll table is weighted so:
| Tier | Typical trait load |
|---|---|
| Common | 1 prop, simple hat or scarf, no fluro |
| Uncommon | 2 props, faint cyan glow on one |
| Rare | Full costume, item-glow, fluro accents fully |
| Epic | Half-replaced costume — cape becomes lightning or holo material |
| Legendary | Full custom render per skin |
Shelved alternatives
Three Legendary palettes were explored and shelved (not shipping):
- Molten Gold — body in cabaret gold, mouth cyan. Read as too close to the cape colour.
- Fluro Orange — body fluro orange. Read as too close to the OG Common.
- Crystal — translucent body. Pretty but hard to render at 32x32.
The two surviving Legendaries are the final pair. See Legendary skins.
See also
- Legendary skins — Void Phantom and Holo Iridescent
- Art direction — canonical palette
- Archetypes — the 19-character roster that runs orthogonally to tiers
Last updated: 2026-05-21