Legendary skins
The Legendary tier is 1% of supply, split exactly 50/50 between two locked skins: Void Phantom and Holo Iridescent. There are no other Legendary variants in the random roll.
Void Phantom
The shadow one. The Legendary that looks like absence.
| Element | Value |
|---|---|
| Body | #1A1A1A (near-black) |
| Outline | Glows hot-pink #FF2D8F instead of the standard purple-black |
| Hair | Fluro Pink with cyan highlight |
| Mouth | Cyan #00E1FF |
| Cape | Gold, with pink trim |
| Gem | Standard cyan #80F0FF |
The signature move is the glowing pink outline. Where every other Fantum has its outline cells in #1A0A14 (deep purple-black), the Void Phantom's outline cells are #FF2D8F. It reads at glance as a silhouette outlined in neon — the cabaret in negative.
The cyan mouth (rather than the usual fluro-pink mouth) is the second tell. Void Phantoms speak in cyan.
Holo Iridescent
The rainbow one. The Legendary that looks like a hologram on a glass slide.
| Element | Value |
|---|---|
| Body | Three-band vertical gradient — pink top → cyan mid → green bottom |
| Outline | Standard deep purple-black #1A0A14 |
| Hair | Gold #D4AF37 with white highlight |
| Cape | Gold, with pink trim |
| Gem | Standard cyan #80F0FF |
The signature move is the gradient body. Three bands, no dithering, hard horizontal edges at the band transitions. The gradient never updates — it's baked into the renderer template — so the body holds its rainbow regardless of viewport or render scale.
The gold hair (rather than fluro hair) is the second tell. Holos wear the cape colour on their head.
How the 50/50 split works
The Legendary slot is rolled first (1% of all mints). Then a second roll, with equal weight, picks between Void Phantom and Holo Iridescent. So:
P(Legendary) = 1%
P(Void Phantom) = 0.5% (1% * 50%)
P(Holo Iridescent) = 0.5% (1% * 50%)
Across a full 10,860 supply, expectation is roughly 54 Void Phantoms and 54 Holo Iridescents. Variance is wide because the sample size is small — a single mint could swing the totals by a chunk.
Why these two
The two finalists came out of a five-way exploration. The candidates that didn't make it:
| Skin | Why shelved |
|---|---|
| Molten Gold | Too close in chroma to the standard cape colour. Diva-tier characters started reading like an all-gold blob. |
| Fluro Orange | Too close to the OG Common palette. Couldn't tell at-a-glance whether you'd rolled a Common or a Legendary. |
| Crystal (translucent body) | Pretty in mockups, hard to render at 32x32 with the on-chain renderer's palette constraints. |
Void Phantom and Holo Iridescent both pass the glance test — you can see across a marketplace tile grid which ones are Legendary without zooming in.
OG Legendaries
If you mint a Legendary through the reserved window, the badge stacks on top. An OG Void Phantom or OG Holo Iridescent gets:
- The Legendary skin
- The +5% stat boost
- The OG badge sprite overlaid (top-right)
- The pulsing gold border in the marketplace UI
Statistically, OG Legendaries are the rarest objects in the collection. The math:
P(Legendary) * P(minted in OG window) = roughly 1% * (legacy slots claimed / 10,860)
If 40% of the reserved supply is claimed, expectation is roughly 22 OG Void Phantoms and 22 OG Holo Iridescents across the whole collection.
Two-tones do not roll Legendary
Two-tone ultra-rares are tier-orthogonal but they don't roll at Legendary tier — Legendary uses its own dedicated skin grammar. If you've rolled a Legendary, you've rolled either Void Phantom or Holo Iridescent. No two-tone Legendary exists.
See also
- Rarity tiers — how the 1% Legendary band sits in the full table
- Art direction — canonical palette these draw from
- The Dev Monarch — the 1-of-1 outside the Legendary tier
Last updated: 2026-05-21